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7DaysToDie /serverconfig.xml für den GamserverManger für Windows

 

<!--?xml version="1.0"?-->

<!-- Port you want the server to listen on. -->
<!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
<!-- Whatever you want the name of the server to be. -->
<!-- Password to gain entry to the server -->
<!-- Maximum Concurrent Players -->
<!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
<!-- Required permission level to use reserved slots above -->
<!-- This many admins can still join even if the server has reached MaxPlayerCount -->
<!-- Required permission level to use the admin slots above -->

<!-- Whatever you want the server description to be, will be shown in the server browser. -->
<!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
<!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->

<!-- RWG (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with Navezgane) -->
<!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
<!-- If RWG this controls the width and height of the created world. It is also used in combination with WorldGenSeed to create the internal RWG seed thus also creating a unique map name even if using the same WorldGenSeed. Has to be between 2048 and 16384, though large map sizes will take long to generate / download / load -->
<!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
<!-- 0 - 5, 0=easiest, 5=hardest -->
<!-- GameModeSurvival -->

<!-- OLD! 0 = default day/night walk/run, 1 = never run, 2 = always run; this setting ONLY affects regular zombies, some zombies like ferals always run -->
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
<!-- cheat mode on/off -->
<!-- real time minutes per in game day: 60 minutes -->
<!-- in game hours the sun shines per day: 18 hours day light per in game day -->
<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
<!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->

<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<!-- Hours in world time this safe zone exists -->

<!-- Enable/Disable the web control panel -->
<!-- Port of the control panel webpage -->
<!-- Password to gain entry to the control panel -->

<!-- Enable/Disable the telnet -->
<!-- Port of the telnet server -->
<!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
<!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
<!-- How long will the block persist (in seconds) -->

<!-- Show a terminal window for log output / command input (Windows only) -->

<!-- Server admin file name. Path relative to the SaveGameFolder -->

<!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->

<!-- The number of zombies spawned during blood moons per player. -->
<!-- Enable/Disable enemy spawning -->
<!-- 0 = Normal, 1 = Feral -->

<!-- percentage in whole numbers -->

<!-- percentage in whole numbers -->
<!-- days in whole numbers -->

<!-- Size in blocks that is protected by a keystone -->
<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->

<!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
<!-- How often airdrop occur in game-hours, 0 == never -->
<!-- Sets if a marker is added to map/compass for air drops. -->
<!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->

<!--
If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies.
NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given
area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it.
-->

<!-- Enables/Disables EasyAntiCheat -->
<!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
<!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
<!-- Size of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->

<!--property name="SaveGameFolder" value="absolute path" /--> <!-- use this to override the default save game path -->

<!-- If set the user will see the message during joining the server and has to confirm it before continuing -->

<!-- There are several game settings that you cannot change when starting a new game.
You can use console commands to change at least some of them ingame.
setgamepref BedrollDeadZoneSize 30 -->

 

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